I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com
As a Character Modeler I would start with an existing 3D model, often one that has been sculpted or scanned, which may have a high polygon count or uneven topology.
The primary task is to clean up the mesh by removing unnecessary or excessive polygons, reducing complexity while preserving the essential details. Character Modeler plays a pivotal role in the 3D modeling pipeline by transforming high-detail, complex meshes into optimized, production-ready assets.